Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on My absolute favorite roleplaying game and my first edition book that I have had. AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. When I was at university – so many years ago – a game was Called Amber Diceless Roleplaying, it cast the player characters as the sons.

Author: Diran Doushakar
Country: Burundi
Language: English (Spanish)
Genre: Environment
Published (Last): 27 January 2015
Pages: 318
PDF File Size: 6.16 Mb
ePub File Size: 17.52 Mb
ISBN: 129-2-93048-291-8
Downloads: 66106
Price: Free* [*Free Regsitration Required]
Uploader: Mazshura

Retrieved from goleplaying https: PatternLogrusShape-shiftingTrumpand magic. The character who bids the most for an attribute is “ranked” first and roleplayinh considered superior to all other characters in that attribute. Namely, they only work if the players are good at generating plots themselves.

This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. It’s all based on Roger Zelazny’s “Chronicles of Amber,” where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros. Retrieved 19 August In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win. Ambr players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses.

This supplemental rule book includes the remaining elements from the Merlin novels, such as Broken Patterns, and allows players to create Constructs such as Merlin’s Ghostwheel. No one actually runs the game as described in the book, but it has good GM advice, and the rules are often used as a foundation, to be tinkered with.


Some details were changed slightly to allow more player choice — for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says is dlceless and players’ psychic abilities are far greater than those shown in the books. The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcikset in the fictional universe created by author Roger Zelazny for his Chronicles of Amber.

A player may intend, for example, to create a character who is a strong, mighty warrior, but being “outplayed” in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept. The Amber multiverse consists of Ambera city at one pole of the gake wherein is found the Patternthe symbol of Order ; The Courts of Chaosan assembly of worlds at the other pole where can be found the Logrusthe idceless of Chaosand the Abyss, the source or gaem of all reality; and Shadowthe collection of all possible universes shadows between and around them.

It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go.

The universe you’re in may have different laws of physics ie.: Cover art was commissioned [5] and pre-orders were taken, but it never arrived. With two or more equally determined amberr, this can result in a “bidding war” where the attribute is driven up by increments to large sums.

In a hotly contested eoleplaying, such as for the important attribute of warfare, the most valuable skill is the ability to force one’s opponents to back down.


When I was at university — so many years ago — a game was released based on the works of Roger Zelazny.

Amber Diceless Role-Playing Games

A ficeless book, Rebmawas promised. Character Creation [ edit ] Characters have four stats: Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes.

Views Read Edit View history. Alternatively, if characters’ attribute ranks are close, the weaker character can try to change the relevant attribute by changing the nature of the conflict. The original page game book [3] was published in by Phage Presscovering material from the first five novels the ” Corwin Cycle ” and some details — sorcery and the Logrus — from the remaining five novels the ” Merlin Cycle “in order to allow players to roleplay characters from the Courts of Chaos.

The book is page after page about character generation, a chapter about setting, and like three sentences on conflict resolution.

Things I learnt from Amber Diceless Roleplaying

So, the more role-playing the characters do with each other, the better the overall role-playing experience will be. And there came the fun of the game. A page companion volume, Shadow Knight[4] was published in Part of this comes from a lack of knowledge about the setting.

Despite the game’s out-of-print status, a thriving convention scene exists supporting the game. From Wikipedia, the free encyclopedia.

Privacy policy About 1d4chan Disclaimers Mobile view.