“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
Double the treasure given for the orc sergeant to account for the extra one present. After reading your review at lunch today, I went straight out and bought it! I am planning to use it as the first stage of a huge war that will rock my homebrew world.
Secrets of Sarlona, Part 3. Tuesday, 18th October, Either one of two things going on here. I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp.
I hope the PCs brought horses! Did they escape and not defeat the ambush party? What’s not so nice is that it is an EL 10 encounter.
The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.
Appendix Four pages of stats: If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing. Posting Quick Reply – Please Wait. Secrets of Sarlona, Part 2. I ssons on using my version of Easterlings in place of the Zhents. Page 2 of 2 First 1 2 Jump to page: Wednesday, 2nd November, Anyone else find it odd that this product uses the eons stat lf, while Fane uses the new stat blocks?
Sons of Gruumsh – an ongoing review – MAJOR SPOILERS! – Page 2
Originally Posted by Thomas Percy. Originally Posted by JoeGKushner. Eric lives in Seattle, where the coffee is dark and bitter, like his goddesses.
If they didn’t, they might end up in a cookpot. By Rayex in forum Playing the Game.
Sons of Gruumsh – D&D Wiki
So download this web enhancement and let your higher-level player characters undertake the quest to defeat a dangerously organized orc horde! Sons of Gruumsh is a solid adventure, with a wonderful range of adventuring environments.
I have just started this new campaign and I am still developing the regions of the world, but I do have a Mordor-esque wasteland where the citadel will be found.
Translating it from one setting to another does not appear at all difficult, although it is putatively a Forgotten Realms adventure. Crossing Thar Several encounters in this section require adjustment for an 8th-level party. I’d be very interested to glean more Greyhawk conversion tips, Merric. These are in the old format, although languages are given for each character. Does this adventure give you the same dark, LotR feel that I get from it?
Dragons of Faerun, Part 3. Reset Fields Log in. It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure. Once the PCs have returned to Melvaunt, it’s rewards and party time. Posted By Morrus Friday, 28th December, Eric Cagle cut his teeth at Wizards of the Coast, Inc.
Sons of Gruumsh
Did the PCs leave the orc priest alive? The adventure ends with possible developments from the adventure. Expedition to Castle Ravenloft. It is assumed here that the adventurers can move faster than the orcs. The Pomarj is nice this time of year This web enhancement, by designer Eric Caglescales up the adventure to make it suitable for 8th-level characters. Sons of Gruumsh, an adventure for 4th-level characters set in the Moonsea area of the Forgotten Realms Campaign Setting, pits the PCs against the leaders of an orc horde massing north of Melvaunt.
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