GURPS MECHA PDF

From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .

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Are you talking Mechs, like Gurs or Chrome Hounds where they’re fairly slow and plodding and just an advanced tank. Privacy Policy Contact Us. GURPS Robots — Detailed rules for designing, building, and playing robots — from the tiniest nanobots to the mightiest megabots.

Mecha need a space opera style combat system.

Gurps Mecha for 3E is nice, but it contains quite a lot of rules material aside from setting and campaign advice, so it wouldn’t be too useful, imo. Character creation rules for mecha-genre characters and cinematic aliens.

I would buy the hell out of that. Strong, but with no cheese in it. In the pages of Mecha you’ll find:.

GURPS Mecha Art Gallery

They should be made as characters with scads and scads of points. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Advanced rules with a plethora of options like transforming and combining machines that can gurs into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant mecya and shields, even steampunk mecha! Ugrps the pages of Mecha you’ll find: All times are GMT Or you could run the mecha combat only with something like the Wushu rules, and stick to Gurps for everything else. You’d need to set some groundrules, such as typical, minimal and maximal values or DR and Innate Attacks, and likely you’d need a basic Mecha Template, too.

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Results 1 to 4 of 4. Originally Posted by lachimba What are the implications of using mechs as characters over just something from Ultratech. My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology.

I’ll mostly ecco what others have said.

And a detailed campaign world, Cybermech Damocles! Find More Posts by lachimba. Balance of power shifted on Earth with discovery of new weapon tech. Don’t worry, I like my characters the way I like my coffee: What are the implications of using mechs as characters over just something from Ultratech.

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GURPS Mecha 3rd vs 4th Edition

The time now is Statting the mecha as characters is doable, but a lot of work. Mark Skarr Forum Pervert If you have to ask.

Avatar of Furude Setsunaby Telasi. The time now is Mecha are best emulated by super powers and a hearty suspension of disbelief. Written by David L. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. Legacya game of masters and apprentices for two players and a GM. All times are GMT That way you don’t have to have any trouble with point costs and abilities but can just assign them whatever you feel like.

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Sample mecha and battlesuits. If you want more detail, I’ve got a limited set of Mech rules that I’ve been playtesting with one of my groups it’s on hold since one of them is in Iraq. In what situations is it actually useful?

Find More Posts by Verjigorm. They wont really be able to use the mechs will they? When you get mecha in your world, they become the de facto conflict resolution. Asuka is far more masculine than he is. They’re combat vehicles and you give them a stat line just like any other vehicle.

Originally Posted by lachimba How should a mech adventure differ from a typical adventure in an Ultratech setting where one or more of the characters own Battle suits? It be nothing more than their equipment or uniform. Find More Posts by Mark Skarr. How should a mech gurp differ from a typical advenutre in an Ultratech setting where one or more of the characters own Battle suits?

Thread Tools Show Printable Version. They could enhance advantages or skills, or correct mental disadvantages, of the pilot. Stats are meaningless since they’re specifically plot devices.

GURPS Mecha

GURPS 4e seems to have a bigger following, but it’s a marginal advantage. The plots are fairly easy to adapt to a RPG. Don’t hesitate to tell the people you care about the feelings you have for them, ghrps they may not be there tomorrow. So just go with what you feel most comfortable with. Scott The New World, Part 9: