When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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This ewrewolf is in addition to the Garou racial cost, and reflects his extra advantage in being a particularly huge or heavy specimen. Navigation Main page Recent changes Random page Help.

GURPS Werewolf: The Apocalypse

I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is where the system shits the bed but oh boy some of the design choices of Werewolf are specially rotten. However, see the Alternate Garou Package below.

But I haven’t gotten around to working out a revision to the racial package that will apocalype total up the same. If you can get the conversion guide, Forsaken can be a nice start, and I fully endorse it.

These are the statistics for my conversion of Werewolf: It adds to power that uses social stats and as a big chunk of garou politics are handled by challenges that include raising rank and fights it ends up being a cheap background that doubles as both a social, supernatural and combat stat.

The Apocalypse to Fourth Edition. I like customization of character and small deal of system mastery. The stamina roll can make the combat turn even longer but well it can be dramatic in some cases and add to a player’s agony.

Voice [0] Crinos Form: While in forsaken a character in the equivalent of rank 3 most likely mastered his auspice 5 renown as he can raise the rest above it, and the ideal elder is a master of all renown as Father Wolf was the apex predator. I already run a Vampire chronicle in it, and it went pretty well.


I am very happy with how it’s turning out: Form Continuum was all I needed to use from 3e Shapeshifters. First off, that’s not really a combat concern. Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level.

Horizontal; Mute; No Fine Manipulators. You may also recharge one point per day in a method linked to your power origin garou need to look upon the moonor instead at most three days per month you may instead recharge all your ER in a method linked to your power origin looking upon the moon while it is in your phase.

Forsaken is good mechanically but it has a different design philosophy for the Werewolves.

These rules will generally be inspired by the Revised edition: I need to get ahold of the original W: This was probably a bad idea, as at least twice a year since then, I get an email asking how I did it, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS. GURPS is still going to have damage roll issues, mind you. White Wolf currently does not have an online policy; this page is created in good faith, doing my best to observe Canadian copyright law and trademark law.

Therefore, I did not reduce the cost of the Garou package by giving points back as Schroeck did ! Werewolf [] Homid Breed: They’re what make the character. Find More Posts by SabreCat. Still don’t know how to do an Uncontrollable change to the base form for Metis characters, though. Can that really count as a game? Purebreed is the worst mechanic ever designed in gaming.


Homid No Modifications Glabro Attributes: Pure Breed is strong, for sure.


Regardless of breed, you buy all your attributes, your Alternate Forms, etc as if Homid is your natural form. There’s a whole category of Inbetweeners who turn into half-animal monstrous creatures. Harkening back to our theoretical pound homid mentioned above, when he goes into Glabro form, he gudps about half a foot of height, and a lot more muscle.

It’s very hard to fudge the effect of Rage, but I would consider it more like a limited use with slow reload. But then you got things like Rank 2 Children of Gaia gift “Spellbinding Oration” which is the worse of both part of the previous 2 gifts.

GURPS Werewolf: The Apocalypse

Not sure how best to model gurpss, yet. Shroeck GURPS werewoof, but tries to incorporate the source material a little more faithfully, favoring plain-English ability conversion over numbers-based statistical conversion. I’m interested in characters feeling fleshed out and apocaalypse real people, and not just stats on a character sheet.

I plan to have Rites use 3e Spirits-style Ritual Magic. Advanced rules in GURPS never require anything more than passing familiarity with Algebra 2 maximizing an equation with only one variable is not even remotely comparable to third order integrals of an object to determine center of gravity as it loses mass due to multidirectional outflowand that was only in 3E, and only with vehicles. Help Contact Us Go to top.

Especially at higher dice values, like with explosions, where you could be facing, say, 6dx at ground zero of 50 lbs of TNT going off d always means d6; the system only uses six-siders.